Flight Simulation Scenery Development
Last updated: 09 NOV 2026
A collection of tools, resources and reference materials for flight simulation scenery development. Covering airport design, ground textures, aerodrome markings and other resources intended to help scenery developers create more realistic and standards-based virtual aerodromes.
Textures
ICAO/ACI Ground Poly Textures For Airport Design Editor (ADE)
ICAO (International Civil Aviation Organization) and ACI (Airports Council International) compilant pre-defined aerodrome marking textures for Scruffyduck's Airport Design Editor (ADE) Ground Polygon (GP) editor, for Microsoft Flight Simulator X / Lockheed Martin Prepar3D. Also textures can be used for other texturing purposes as well.
Textures are provided in DXT3 DDS format for scenery use, alongside preview textures and definition files for integration into ADE.
Available Textures:
- Part 1/2/3 - Various ICAO/ACI line markings.
- Part 4 - ICAO Annex 14 Runway Designation Markings.
- Part 5/6/7/8 - ICAO Annex 14 Mandatory Instruction Markings and Information Markings in various colours.
- Part 9 - Some pre-ready ACI texts.
- Part 10 - Some ACI Apron Signs.
You can refer to the README for details.